Club Rules
Introduction
The Musket and Cannon Game Club was formed in March 2009 to allow wargamers to play computer games
which span the early gunfire period to include the Musket and Pike era to the Seven Years War and American
Revolution, and War of Texas Independence and Mexican-American Wars.
These wars involved smaller armies than the Napoleonic or American Civil Wars and are best represented
under their own club.
Regardless of the game engine or company, any game that is turn-based can be included in the club that
is included in the above wars to include the Wars of the Austrian  Sucession.
The goal of the club is to allow gamers to find opponents through either direct email contact or the forum
or by army challenges.
Conduct:
 All members should conduct themselves in a manner that is gentlemanly and in strict observation
of respect for the other members in the club. Forum or email contact with other members should be of a 
professional nature and avoid personal/character attacks on members or existing nations.
In case of disputes the two members should contact their superior officers to settle the issue.
Armies
Each member is allowed to pick an army as long as the needs of the club are met. If an army is low on
members then new members will be allocated to fill the open ranks as needed.
Recruiting of members is encouraged! Bonus points will be awarded to each member that brings someone
into the club.
Currently we have two armies:
Austrian
Spainish
Game Scoring:
Each game falls into one of the below categories:
Battles - you play a member that is in an opposing army.
Maneuver - you play a member in the same army. This includes training games but see below.
Tournament - you play a member in a tournament regardless of armies.
Each game is scored on the following schedule:
(Turns played/3 * Size Modifier) + Victory Level Modifier (final count - fractions rounded up)
Size Modifiers: (this can increase as reinforcements arrive and must be calculated after the battle is underway)
Small 1 0-9,999 men on larger side in scenario
Medium 1.25 10,000-29,999 men on larger side in scenario
Large 1.5 30,000-59,999 men on larger side in scenario
Super Large 1.75 60000+ men on larger side in scenario
Victory Level Modifiers:
Major Victory 5
Minor Victory  4
Draw 3
Minor Defeat 2
Major Defeat 1
Example:
Two members play a game of Wien, 12 October 1529 from The Renaissance.
There are 77,000 Turks vs. 9,000 Europeans therefore this is a Large size scenario.
The players finish all 12 turns. The Turks score a Minor Victory.
Here would be the points awarded to each player.
Turks (12/3*1.5)+4 = 10 points
Europeans (12/3*1.5)+2 = 8 points
Tournament Bonus Replaces the Size Modifier in the normal calculation
Size Battle
Small 1.25
Medium 1.5
Large 1.75
Super Large 2
Players that abandon games do not earn points. Their opponent would get a Major Victory.
The game would be scored based on the last turn completed and Size Modifier.
Campaign Points
Number of Battles Bonus Points
1 to 2 4
3 to 4 6
5 to 6 8
7 or more 10
The victor of a campaign gets an additional 5 points.
Recruitment:
Each member recruited nets a member 5 points.
The points will be awarded three months after the member joins.
The member must complete at least one game during this time period.
Suggestion: play them in a short scenario to get them off to a good start!
Conduct Points:
Certain members of the club will get conduct points for performing duties for the club. They are:
Webmasters 30 points
Game Forms 30 points
CinC 30 points
All other Leaders 20 points
Tournament Director 30 points
Unlike other clubs we do not have a Cabinet. We do not feel that one is needed.
Differences will be settled by CinCs and changes to the club structure will be discussed
openly but in a brief manner. Members will vote on changes on a quarterly basis but
in order that we don’t make drastric changes that could adversely affect our club we
will only adopt those changes that we all feel will most benefit the club.
Changes of officers
Clubs get stale if the same people remain in charge too long unless the membership is happy with
the setup. Elections for CinC for each army will be yearly. Candidates will be posted on the forum
before an appointed deadline. March will be election month for the club.
Members can nominate themselves or another member.
Ballots will be sent to an appointed Election Committee who will count the ballots after the
elections are closed.
Officers can be removed from office during the club year only by a 2/3 majority vote by special election
by that army.
Basically they will have to really anger a lot of people in order to be removed.
If the other CinC feels that the removal is not in the best interests of the club then he can veto the special
election until the next annual election occurs. A brief must be prepared to the other army's members
stating why the CinC should remain in office.
Webmasters need to be timely with updating their army website.
CinCs may have to get a new Webmaster if their's goes AWOL. They are encouraged to keep a copy of the
website for safekeeping.
Notification by any member of absences over a month are required in writing to the CinC of the army and
immediate leader as applicable.
Mustering
Each member including the CinC is required to Muster once every three months. Muster months are June,
September, December and March. A forum thread will be started during the first four days of the Muster Month.
Members will respond to the thread with a simple "Here" or an account of a game they are in. They may also email
their CinC as well.
Members that fail to muster will be placed on Probation. If the member fails to muster in the next quarter they will be
removed from the club roll. All points will be lost.
Members are encouraged to keep a separate count of their points just in case the website is lost or inaccurate. We will
do our best at HQ to keep the game forms moving in a timely manner.
Game forms - the club HQ will process all New Game forms on Wednesday nights. All End Game forms will be processed
on Sunday nights. Members will avoid harrassing HQ about game forms. We will do the best we can to get the game data
processed as quickly as possible. Substitute admin helpers will be sought out by HQ to help in case they are absent.