OLD GAS/DIESEL ENGINES AND POWER PLANTS





Early power plants: These units are available in late tech level 7 or early tech level 8. They are the precursor to the modern plants we have today. They cost 30% less than modern power plants and also put out 20% less power. Weight, spaces, and damage points remain unchanged. They may not use PC’s, SC’s, or ISC’s or any other power plant modifications or accessories. In all other aspects they are the same as TL 8 power plants. Only the following types are available.
 
 
 
Plant
Cost
Weight
Space
DP
Power Factor
Small
$350
500
3
5
640
Medium
$700
700
4
8
1120
Large
$1400
900
5
10
1600
Super
$2100
1,100
6
12
2080

 

Old gas engines: Gas engines have been around for nearly 200 years, yet most duelists have never seen one outside of the arena. This has led many to believe that these engines are only the prerogative of the rich, but if anything the opposite is true. Often it’s the poorest people living out in the wasteland who make extensive use of gas engines. Hoards of these engines still reside in abandon junkyards left over from the 20th century. Using a variety of mechanical techniques and fuel types the scavengers of these treasure troves have managed to put together impressive fleets of battle ready machines.

All gas engines have the same weight and damage points, and take up the same number of spaces as TL 8 engines. If not mentioned here all other rules are as for TL 8 engines. Gas engines may be swapped in and out of vehicle bodies of different tech levels at 10% over the base cost of the engine being put in.

In my campaigns overdrive and heavy duty transmissions are available for all gas engines at regular cost.

Tech level 7 engines: Almost all of these are fuel injected though all gas engine options are available at regular price. Gas mileage is the same as for TL 8 engines. However cost is 30% less and power factors are 20% less than TL 8.
 
Engine Size
Cost
Power Factors
MPG
10 ci
280
240
80
30 ci
525
400
70
50 ci
875
560
60
100 ci
1750
1040
50
150 ci
2800
1520
45
200 ci
3850
2000
35
250 ci
4550
2560
28
300 ci
5460
3200
22
350 ci
6650
4000
18
400 ci
7350
5040
15
450 ci
8190
6240
13
500 ci
9100
7600
12
700 ci
13300
10400
10

 

Tech level 6 engines: Most of the smaller engines (200 ci or less) are fuel injected while the larger ones tend to be carburetor fed. All gas engine options are available at regular price. Gas mileage is 10% worse than TL 8 engines. Cost is 45% less and power factors are 30% less than TL 8.
 
 
 
Engine Size
Cost
Power Factors
MPG
10 ci
220
210
72
30 ci
413
350
63
50 ci
688
490
54
100 ci
1375
910
45
150 ci
2200
1330
40
200 ci
3025
1750
31
250 ci
3575
2240
26
300 ci
4290
2800
20
350 ci
5225
3500
17
400 ci
5775
4410
14
450 ci
6435
5460
12
500 ci
7150
6650
11
700 ci
10450
9100
9

 

Tech level 5 engines: All of these engines tend to be carburetor fed. Fuel injection is available, but it is uncommon. The same goes for super chargers, turbo chargers, and blue printing. Variable pitch turbo chargers are not available. . Gas mileage is 20% worse than TL 8 engines. Cost is 60% less and power factors are 40% less than TL 8.
 
 
 
Engine Size
Cost
Power Factors
MPG
10 ci
160
180
64
30 ci
300
300
56
50 ci
500
420
48
100 ci
1000
780
40
150 ci
1600
1140
36
200 ci
2200
1500
28
250 ci
2600
1920
23
300 ci
3120
2400
18
350 ci
3800
3000
15
400 ci
4200
3780
12
450 ci
4680
4680
11
500 ci
5200
5700
10
700 ci
7600
7800
8

 

Fire and explosion: Gas engines of TL 7 or less have the same chance as TL 8 engines when determining fires and explosions.

Gas tanks: At tech level 7 racing, heavy duty, and economy tanks are available. At TL 5 and 6 only heavy duty and economy tanks are available.

Damage: Despite what tri-video programs show, old gas engines are even more susceptible to damage than TL 8 engines. They lack the compartmentalization and redundant systems of today’s combat machines. To better represent the fragile nature of these older machines I have changed the "Gas engine critical damage table". The roll for the table remains the same, but the chance of permanent critical damage is increased.
 
 

LOW TECH ENGINE CRITICAL DAMAGE TABLE




2 or less – Minor damage, reroll on this table once per day until fixed by a mechanic. This is an easy job for a mechanic to repair if caught in time.

3 – Major damage, reroll once every hour the engine remains running. This is an easy job for a mechanic to repair if caught in time.

4 – Electronics are hit. The battery was blown away and fuses shorted out or the alternator or spark control box was damaged. The vehicle must decelerate by five miles an hour per turn and may not accelerate, also any devices that require power to run (including computers) will not work unless the vehicle has a laser battery or its equivalent. Repair is an easy job for a mechanic.

5 – Brakes are damaged. A line has been cut or the master brake cylinder hit. Deceleration greater than 5 mile per hour is an extra negative two hazard. If this result is received a second time the brakes are gone and the car can only decelerate by five miles per hour until fixed. Repair is a medium job for a mechanic.

6 – Steering is affected. The power steering pump is gone or the column damaged. All maneuvers are now at an extra negative two. If this result is received again the steering is gone. The vehicle can only continue in the direction it was heading before receiving this result. The vehicle may accelerate and brake normally, but may not perform any other maneuver. Repair is a medium job for a mechanic.

7 – Compression is lost. Valves were bent, rings damaged, etc… Halve the vehicles acceleration rounding to the nearest 5 mph (once 5 mph acceleration or less is reached acceleration drops to 0 on the next compression hit), and subtract 20% from top speed every time this result occurs. Repairs are a hard job for a mechanic.

8 – Transmission, as per regular table.

9 – Radiator, as per regular table.

10 – Oil system, as per regular table.

11 – Fuel system, as per regular table.

12 – Disaster, as per regular table.

13 or higher – Fire, as per regular table.