The following paragraphs are some techniques I've learned using Astroart 3.0 to enhance my images.
1. I use Astroart for image acquisition and a good majority of my processing. The documentation presented with the program seems to be adequate for the camera controlling portion of the software but lacking in the image processing section. The following are some of my techniques or habit patterns I've gotten comfortable with while using Astroart.
2. I currently use GUI 2.41 for controlling my MX7C.
This version includes the drizzle guiding feature which I have tried with
some success. The program seems to work as advertised, at least with
my MX7C. I normally use Star 2000 while guiding with my LX200 and
always use Hires-self guide mode. When going unguided while imaging
through my Stellarvue I normally use Hires Progressive mode to take full
advantage of the chip sensitivity. I've found that I
can guide on stars at dim as mag 11 when using at least 1 sec guide frames.
This is fine when imaging at short focal lengths but the drive system in
my LX200 has several "fast" errors in the worm which require me to use
.5 sec guide frames when imaging at f6.3 or above. This allows me
to keep my guide errors under 1 pixel for the majority of the time.
I always use 2X2 binning for the guide frames although a very bright star
in the field would allow use of non binned modes.
Drizzle guiding is a feature of the new GUI that
show some promise, at least with one shot color camera's. The idea
is to move the guide star a pixel in each direction in between exposures.
The guide star is recentered before each exposure starts. The idea
behind this is to decrease the intensity of the stacked hot and cold pixels
in the processed stack. Any hot or cold pixels get averaged in with
normal pixels. The benefit to using this with a one shot color camera
is this. The color filter matrix or CMYG covers a square of 4 pixels.
If a star you are imaging only covers a pixel or two then you will not
adequately sample the star color, hence the funky colored stars at times.
This feature would move the star through several pixels during a series
of exposures. This in theory would allow the star to be sampled
by each color filter in the matrix. I have used the drizzle guide
feature a few time with good results. The only problem I have seen
is that the declination backlash on my LX200 needs to be set more closely.
When the drizzle feature moves the star in dec, the LX200 is slow to recenter
the star so the exposure stars prior to the star really being centered
which causes some trailing at times. I have had good
color results using this feature so I need to evaluate it more thoroughly.
Speaking of adequate sampling of the MX7C color matrix
in order to produce accurate star color, here is a description of what has
to be done. This was written by Al Kelly.
3. The following is a step by step process that I use when processing images from the MX7C.
a. Aquire your light frames,
your darks ( there are several ways to do this but I prefer the Vanderbei
method, see the dark frame page for the ways I've done this,
and your flats (see the Flats page). For the best color balance always use an IR filter.
b. Calibrate your raw images. This can be done with any of the Astronomical software programs out there.
c. Open a calibrated image in Astroart. Run Mikes Color Plugin. ( http://www.sigma-tech.co.uk ) or another plugin of your choice. I use the following settings with Mikes plugin
1. An initial color image will appear when you initially start the plugin.
2.
Go to the "Color Adjust" tab and set the avg. altitude of the object
during your exposures. (This corrects for atmospheric
extinction) Press the "White Balance" button. Note: If you have a G2V star in your field, you can select the star by drawing
a box around it when you first bring up your image. This will white balance against just the star. The
resulting color adjusted image should be fairly good assuming you used a IR blocking filter of some sort. I normally
go with what it gives me at this point. I normally do not adjust
the saturation and luminance.
3.
Select the "Synthesis" tab. If you are going to do your normal
processing in Astroart, i.e.. decon, filtering, etc., leave the Lum
Stretch set
on Linear, turn the Luminance HPF to off and set the Lum Histogram to 0.0.
These settings will leave your image as it was exposed at the camera.
Select the Batch FITS tab and select your raw images. Select
open and the program will batch convert your raw images to synthesized RGB
and L.
4.
At this point you have your R,G,B and L frames. I open a L frame
and select a star for stacking alignment (if your images were rotated
during the exposures or you took exposures over more than one night select
two stars for alignment), close the frame, go to the tools/Preprocessing menu, select the L
frames to stack and drag them to the "images window". Go to the "Options" tab and select "add or average", deselect the "confirm
image" box, select the "Auto Alignment" box and either one star or two star.
Select "Okay"and you will see your images being stacked
at the bottom of the screen. When its done a minimized "noname" image
will be left. This is your stacked image. The same process is used for your R,G,B frames.
5.
Open you raw stacked image. Set the visualization to your liking.
I normally bring up the background so I can easily see any
gradients. If you
have uneven gradients you can use the "gradient plugin" to fix them. The
gradient plugin for AA3 is a little different than AA2. Actually I
think its easier to use. You select evenly space points along the edges
of the image and throughout the image. I make a grid type pattern.
Below are the results you should expect.
Uncorrected
Corrected
So
now I have my lum frame which has been corrected. At this point I decide
whether or not I'm going to use deconvolution. I normally use
AIP4WIN to do deconvolution, but since this is a Astroart tutorial this is
the way I do it in AA3. I use the Maximum Entropy decon routine.
Select a box around a star which is not saturated. Zoom in to
make the selection easier and keep the box small. Select the "Filters" tab, "deconvolution"
and "maximum entropy". Select "get psf", and "gauss". If
working on a normal size image, 779x580, I only use .7
for the sigma setting because anything more usually causes artifacts. I
also only do 4-6 iterations to reduce background noise. This should result in a noticeably
sharpened image. This technique is also used to correct for focusing
errors. More information can be found under
the Astroart deconvolution help page.
Next I sometimes use a DDP filter. If I used deconvolution, I
set the high pass to the minimum. I also leave the "threshold" setting
to its default. The resulting image looks washed out so readjust the
black point slider to a visualization that pleasing to you. DDP is good to use to show faint background details.
It works especially good on globulars. Below is an image of M83
before and after DDP.
Before DDP
After DDP
At
this point I normally stop as more filtering usually add objectionable noise.
Any other filtering like unsharp masking is done in
Photoshop.
7. Processing of color frames.
Stack each color frame the same way you did the lum frame to create
master R, G, B frames. I use the gradient plugin on the color frames
as well since they will show the same gradient as the lum frame. Resize
the color frame to square the pixels and select the"gauss" function
to blur the color frames a little. Then set the "view range" to min/max.
I normally save the master color frames at this point. You
want to equalize the background values. I use the "arithmetic", "add
offset" function to do this. Subtract from each frame a value that
will leave the background at 100adu. If the background is 2500,
subtract 2400, etc. Next, increase the white point using linear scaling
to a value that begins to show the object fairly well. Set the background
visualization at 50. Now, set the same white point and black point
on the other two color frames using the "view range" "user defined" function.
I usually just right click on the frame to bring up the menu.
Now you have three color frames each with a background of 100 and the visualization
is the same with each frame. If you do not set each frame to
the same white and blackpoint, the color balance will be affected. Select
the "color" button on Astroart menu and select "trichromy". Use the defaults
and select "Okay". The resulting image is a synthesized RGB image. Check
the background color, it should be grayish. If not adjust the bottom
sliders on the color balance menu until it background meets your satisfaction.
The image will look dim but should not affect the LRGB. To
make the LRGB, again select to "Color" tab on the Astroart menu and select
LRGB synthesis. This will ask you to select you Lum image. Once
you do so and select "Okay" your LRGB image will be created. If
the colors look muted at this point, select to "Color" then "Saturation"
tab and increase the saturation to your liking.
At this point your done. Hopefully you have a colorful deep sky
image in front of you. If your colors look funky or too red you
probably did not use a IR blocking filter shooting
your images. Further touch ups can be done in Photoshop or other image
editing software of your
choice to tweak the brightness/contrast or color balance.
I hope this tutorial helped you produce a pleasing color image from your MX7C. Please email me
if you have any other
suggestions or comments.